Comments

Log in with itch.io to leave a comment.

Good job Kevin!
Honestly, it was fun to be a challenge of five days of development. On the first try, I didn't understand how to avoid traces, but once I figured it out, the game became fun!
GG bud!

Hello Kevin!

Very nice and funny game, very short and clear!

Just 2 tips:

- It is necessary to explain better that the traces that the main character leaves are "at time"

- Sometimes the player will stuck in the furniture

Both of them will not broke the overall experience of the prototype

Well done my friend