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Good job Kevin!Honestly, it was fun to be a challenge of five days of development. On the first try, I didn't understand how to avoid traces, but once I figured it out, the game became fun!GG bud!
Hello Kevin!
Very nice and funny game, very short and clear!
Just 2 tips:
- It is necessary to explain better that the traces that the main character leaves are "at time"
- Sometimes the player will stuck in the furniture
Both of them will not broke the overall experience of the prototype
Well done my friend
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Good job Kevin!
Honestly, it was fun to be a challenge of five days of development. On the first try, I didn't understand how to avoid traces, but once I figured it out, the game became fun!
GG bud!
Hello Kevin!
Very nice and funny game, very short and clear!
Just 2 tips:
- It is necessary to explain better that the traces that the main character leaves are "at time"
- Sometimes the player will stuck in the furniture
Both of them will not broke the overall experience of the prototype
Well done my friend