Note: this is a work-in-progress prototype. Currently only the enemy deflect mechanic is implemented; the rest (actual attacking, damage handling, full enemy AI, etc.) is still to be developed.

Basic Controls

  • WASD — character movement
  • Left mouse button — attack
  • Middle mouse button — lock-on target
  • Right mouse button — block / deflect

The Deflect (Sekiro-style parry) The deflect is the core of the defensive system: it's not a simple passive block, but a timing check.

  1. Hold the right mouse button to enter a guard state (block pose).
  2. When the enemy attack is about to land, press (or release/re-press, depending on the implementation) the right mouse button at the exact moment of impact.
  3. If the timing is correct → successful deflect: the attack is repelled without taking damage, and the hit builds up "posture/stagger" on the enemy instead of on you.
  4. If the timing is off → the hit is only blocked (reduced damage) or taken in full, depending on how far off the timing was.

Staggering the Opponent Each successful deflect increases the enemy's posture (posture/ki) bar, not their health bar:

  • Deflecting consecutive hits raises the enemy's posture quickly.
  • When the posture bar fills up, the enemy enters a stagger state (off-balance, vulnerable).
  • In that state you can perform a hit/finisher that deals critical (or lethal, as in the original Sekiro) damage.
  • If you stop deflecting, the enemy's posture tends to decrease over time — so the rhythm of consecutive deflects is key.
Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorSkinnyBob
GenreAction

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